SANCTORVM

Created by Sanctorvm

Sanctorvm is cooperative Sci-Fi horror game for 1 up to 6 players with a massive campaign. Fight and take decisions to survive!

Latest Updates from Our Project:

TRANSLATION IN PROGRESS!
8 months ago – Wed, Dec 09, 2020 at 02:00:33 AM

Hello to all deep space travelers,


The estimated timeline is working perfectly, and we have important things to announce.

The company in charge of the proofing and translation of all of Sanctorvm's texts will be Meeple Foundry:


http://www.meeplefoundry.com


Currently, they are already correcting and translating the introductory adventure, Loud Laugh. Here is a link to the first chapter so you can read it at your leisure:


Capítulo 01 - Español

Chapter 01 - English


We would love you to share your opinions and feedback in the comment box, especially regarding the narrative (proofing and translation). We look forward to seeing your reactions and are very happy to finally share our literary universe in a closer way.


Sanctorvm - Core Box

All the books of the Core Box (the Rules Manual with the Loud Laugh adventure and the Chieftain's War campaign book with its two adventures) are already finished!

The testing process (along with proofing and translation) continues stronger than ever, with very good results.

In the next update, we will finally be able to show you the manual so you can give us valuable and appreciated feedback.


Artists

We have expanded the artist template, getting a full two-page environment where we will put information related to each chapter of the adventures. All the artists are doing an excellent job and Sanctorvm is looking better and better.

Dr. Rabidus Lab
The Matrix

Expansion Apocalypse

We are already developing the Apocalypse Expansion, both at book and thumbnail level. We will apply everything we have learned this year so that those of you who visit the Immiscible Gods campaign will find something amazing. Here we leave some of the designs and minis of the expansion enemies.

Apostle Mattai
Sacerdotis

Short term future

We will continue with the testing and outlining of the manual so that we’ll have a version to show. Soon, we will enter the production phase and will be able to show you the final components.


In January, we will start marketing (social media, YouTube analysis, magazines, etc.) so that the second Kickstarter will have a strong start.

PLANNING & PROGRESS
9 months ago – Tue, Oct 20, 2020 at 09:24:35 PM

Greetings family,

We hope that you feel good and safe in these times. In this new update, we will show how the project is progressing and the updated planning to date.


TESTING PHASE

We are currently testing the mechanics of Sanctorvm. This phase is being delayed due to the damn Coronavirus. Due to social distancing laws, groups of people are limited in numbers and must be reduced. But don't worry, the game is being improved as much as possible and the results are favorable.

We know that you want a video so that you can see how to play Sanctorvm perfectly; we are working on preparing one! We also plan to have the manual finished, translated, and revised for the next update, so you can read it and give us your appreciated feedback.


NEW MECHANICS:

  •  Allies:
    During the Narrative Phase, the Family will meet various characters who can help them in combat in exchange for something. These allied miniatures will be controlled by the Family and will act like another, new member in the next Action Phase.
Plastic miniatures
  •  Slot Machine:
    During the Narrative Phase, the Family will be able to find a Dr. Rabidus' slot machine. Here, the players can pay a coin to play and get various prizes (Tool cards) thanks to a dice rolling mini game.
Dr. Rabidus Slot Machine
Metal Coins (Finished)
  •  Renewed Solo Mode:
    We have created a new and improved system for Solo Mode. Now one person can play all the adventures and fight in the Action Phases using the AI Dice, giving them the complete experience of Sanctorvm (Narrative Phase) just like they were playing with a group.
AI DICE (Finished)

New modes of Action Phases:
There are now five modes of Action Phases in Sanctorvm:

  •  Normal:
    This mode does not have any new features. It is the most common one in an Action Phase; the players must simply overcome the described objective.
  •  Prisoner:
    A member of the Family, described in the Adventure or otherwise at random, must remain in a prison, unable to act, until the other members gets the key to free them.
  •  Parallel:
    In this mode, the Family is divided into two teams, each fighting separately within their corresponding Modules and Objectives.
  •  Gear:
    In this mode, one of the Modules will rotate 90 degrees clockwise at the end of each round.
  •  Duel:
    The Family and the Overlord each choose a miniature, named Champion from now on. The two Champions will fight until one of them dies, then the rest of the miniatures will go into combat and the Action Phase will begin normally.

A NEW OPPORTUNITY

As you may know, Sanctorvm has evolved a lot since we showed the first idea during the Kickstarter. Thanks to your support, Sanctorvm has been able to see the light, and for that, we will be eternally grateful.

Action Dice (Finished)

We will relaunch a second Kickstarter project in March to get more capital. With this, we hope to convert all the enemy card tokens into plastic miniatures, and expand the whole game with some stretch goals. All this will benefit the project a lot, improving its final version and possibly enabling us to translate it into more languages.

New Miniatures from the Card Tokens Enemies (WIP)

Logistically, we will offer the same options as the first Kickstarter, only updated with all the improvements that you will also have access to. Backers from the first campaign will also receive any unlocked stretch goals from the second campaign.

We will also offer new add-ons with all the new enemy miniatures. Here, we will show you some of them; the new enemy designs are incredible!

New Miniatures from the Card Tokens Enemies (WIP)

Don't worry: Backers who already have miniature add-ons can exchange them for the new ones or keep the one they already had, maintaining the same prices.


In the following table, you can see the current timeline for the project:

Timeline

The Apocalypse expansion will have to wait until September; we want to nail it, and for that, we will need more time and testing. Those of you who backed the expansion will receive two separate shipments, one with the core box and one with the expansion. These dual shipping expenses are already included in what you paid.

Apocalypse Expansion Enemies

We know that delaying the project doesn't please anyone, least of all us, but due to the circumstances in which we find ourselves (virus, new mechanics, more miniatures and designs, etc...), we have to adapt and that pushes our deadlines back a little longer. We are giving it our all, surprising ourselves every day with the constant evolution that the project is experiencing.


Thanks for your support!

Sanctorvm Core Box Components
11 months ago – Fri, Sep 04, 2020 at 08:32:42 AM

Greetings travelers,

Sorry for the delays; we know it took us a while to share this update, but we assure you that it is because we are locked in the cave finishing the adventures—and what adventures await you!

In this new update, we can show you more details of the components that will come in the Core Box. If you look at the initial Kickstarter, you will see that these have been improved substantially.

Components:

  • Rule Book

This book contains everything you need to learn how to play Sanctorvm, plus the introductory adventure Loud Laugh to initiate players into this universe.

LOUD LAUGH: This adventure is a point of first contact with the general universe of Sanctorvm. We will travel through the dangerous places of The Colony that are not under the control of any faction, and we will be punished from the shadows by an old madman named Rabidus. A dark plan hovers over our destiny.

Loud Laugh Environment
7CG (Loud Laugh Enemy)

  • Chieftain's War Campaign Book

This reversible book contains two of Sanctorvm's main plots. Once the introductory Loud Laugh adventure is finished, players must choose whether to start the Mad March adventure or the Red Radiance adventure. They will also have charts with the branches of the plot and the location of the Action Phases. If players want to try other decisions and paths, they can review this diagram.

MAD MARCH: In this adventure, we will enter the territory of the Crimson Legion, a military society marked by a distorted vision of classical Roman culture. Its leader, Daniel Didier, has its population confined to the hermetic city of the Scarlet Pantheon. He has his citizens subdued by extreme methods of control and instruction, with the aim of creating a powerful army capable of dominating the Sanctorvm and recovering the greatness of the human race.

Mad March Environment
Gladiator (Mad March Enemy)

RED RADIANCE: In this adventure, we will face the faction of the Stygian Herd, the wildest and most chaotic culture of Sanctorvm, a society that mixes the style of ancient tribes. Their leader, Virgul Tum, entertains his armies in the hanging city of the Cradle of Tartarus, over the scrap metal valleys and forests of the Leisure Center. They celebrate macabre festivals full of suffering and death where fun and taboo subjects prevail over everything else. The Meat Festivals are coming up...will you volunteer to take part in them?

Red Radiance Environment
kamikaze (Red Radiance Enemy)
  • Tile Maps

The modules are rooms of the Colony where the miniatures will be able to interact when they are in a combat against the Overlord. Each action phase uses a different combination of these modules. You can also use them to create your own adventures and custom maps.

5 Tile Maps Double-Sided
  • Weapon and Armor Cards

These cards show the different weapons and armor that the Family will obtain as rewards in the Action Phases. Some of the weapon cards are unique to each adventure, so the Family's equipment will be different depending on which adventure they are facing.

Weapon & Armor Cards - WIP (Work In Progress)
  • Tooling Cards

These cards show the different disposable items that you can find in the narrative or purchase in Gunan's store; there are three types (Objects, Grenades and Proterberus). The Objects offer a wide variety of possibilities that will delight the most strategic and patient players, the Grenades focus on area damage, and the Proterberus will allow the Family to use Ethermantic powers.

Tool Cards - WIP (Work In Progress)
  • Primordial Ethermancy Cards

These cards show the powers of Ethermancy available to Ghurab (a member of the Family). Each card has a partner, and if they are joined together, you will get a unique and very powerful skill. These cards will have a premium metallic finish!

Adivination Ethermancy Card - WIP (Work In Progress)
  • Key Cards

These unique cards are hard to find. They represent unique objects, or even reminders of decisions that will affect the future of the game narratively. They will help you open branches in the adventure and unlock extra lore in the dialogues inside the Tabernacle.

Omunai Key Card - WIP (Work In Progress)
  • Sanctorvm bag

A black cloth bag with the symbol of Sanctorvm that will serve you to keep tokens, dice, etc.

  • Clock Sand

This hourglass serves to put players under pressure when making certain decisions where they have to respond quickly. Run—you have only 10 seconds!

  • Blue and red markers

These markers are used to fill in and mark the Family and Overlord panels. Each has its own draft so that you can edit the statistics and other items.

  • Action Dice

These dice are used to resolve tests, both in the narrative and in the action phases, and to resolve game mechanics that depend on random results.

  • Coins

The coins are mainly used for trading. Their use also revolves around game mechanics that depend on results with probabilities of 50%. We have managed to make them metal, so their touch, balance, and sound will be perfect.

Metal Coin - WIP (Work In Progress)
  • Family Panels

Each panel of the Family represents a specific member, with their corresponding attributes and skills. On the back there will be a small guide that will explain the attributes, the actions that can be done in the combats, and the Superb Power of each character.

Lupa's Panel - WIP (Work In Progress)
  • Enemy Panels

These reversible panels contain all the information about the different enemies in the game.

Benzin Enemy Panel - WIP (Work In Progress)
  • Overlord panels

These panels are used to control the health and status of the enemy during combat.

Overlod Panel - WIP (Work In Progress)
  • Miniatures

These miniatures represent the Family and the most common enemies of Sanctorvm. The Family’s miniatures are lime-colored; the Overlord’s are purple. They are used in combat.

Bosses + La Familia + Enemies Miniatures
  • Enemy Tokens and Plastic Stands

These cardboard pieces joined with the plastic bases form an enemy. They are used in combat.

  • Accident Tokens

These tokens are placed on the board to represent various accidents (Debris, Fire, Short Circuit, Gas Leakage, and Sanguinemorphs). Some accidents will block roads in the modules; others will negatively affect the Family and the enemies through elemental altered states.

  • Stimulant Tokens

Lupa (a member of La Familia) can give these tokens to their peers to get stimulants (Adrenaline, Madness, Faith and Frenzy).  These give the players alternative mechanical recovery of stamina and life.

  • Generic Tokens

These tokens can have several uses. They help players as indicators of health, stamina and objects located in the modules.

Tokens - WIP (Work In Progres)

Music is Power
about 1 year ago – Wed, Jul 08, 2020 at 01:38:30 AM

Greetings Voyagers,

In this update, we will talk about Sanctorvm's music and some surprises.

The whole team knew from the beginning that we needed to create a unique atmosphere for the conflicts, and for this reason “The Depth” was born. It’s a retrowave-style album that fuses the music of the past with the concepts of the future, a duality that is very present in our game. And all this would not have been possible without the help of the 12 artists who have supported us on this journey. We would be grateful if you could visit their links and let yourself be blown away by their music; we are sure you will love it.

News:

From now, you can enjoy “The Depth” album on Spotify, iTunes, Deezer, and Youtube. There's no better way to warm up than with good music.

We also have a little surprise for you! We are creating a new atmospheric album which will contain specific tracks for the narrative moments of the game. This album will also be available on Spotify, iTunes, Deezer, and Youtube.

Here you can listen to some tracks from the new album “Con5ti3ntia” made by Ssenc.


The vinyl

The Depth

As you may know, “The Depth” is in vinyl format and will come as an exclusive Kickstarter edition in every Sanctorvm Core Box. The company in charge of bringing it to life will be Deepgrooves.

Remember that you can support the artists by buying the vinyl; all the profits collected goes to them.

Sanctorvm Manufacturing

The company that will manufacture all of Sanctorvm’s components will be Eastar Game, with more than 35 years in the industry of board games and toys, who have manufactured games like Nemesis, Tainted Grail...

Meet the Family

The whole Family has already been illustrated by Alejandro and they look amazing! Soon we will all be able to enjoy their enormous powers. But before that, it would be nice to get to know them a little better. Tell us, which one would you choose in your first game of Sanctorvm?

La Familia
  • Neshorn is a fearsome old woman. Her great size and temperament make her the guardian of the group. Despite her intimidating appearance, she is permissive and affectionate with the beings she loves. She doesn't mind sacrificing herself for the common good.
  • Nezumi is a very elusive and perceptive teenager. She doesn't like to relate to others. She is more comfortable alone and in quiet places. Normally, she tends to stay away from the Family and deal with threats herself.
  • Tapayaxin is a very curious child. He is always alert and nothing escapes his attention, which is why he has a reputation for gossip. He is a very naughty and restless person, who disdains danger by inciting his companions to venture into suspicious corners.
  • Prymat is a big, athletic man. Despite being a tremendously violent person, his muscular body has only a few scratches. He is a narcissist with a desire to be in the limelight, and when there is trouble, he is the first to throw himself into danger.
  • Lupa is an excellent leader. Her charisma can convince anyone of anything. She keeps the Family always together, and if there is a problem, she mediates to find a solution. Her faithful canine companion, Romulo, always helps to empower her companions in combat.
  • Ghurab is a cold and lonely man. It is always difficult to find out what he is thinking, or if he is expressing any emotion. His supernatural intelligence has led him to become an eccentric and ambitious researcher of Etermancy, a psionic power he himself possesses.
     

WE ARE SAFE!
about 1 year ago – Sun, May 24, 2020 at 01:46:16 AM

Hi everybody! 

We hope that you are all well. Here in Spain, we are now deescalating and beginning to recover the normal workflow. During this month, thanks to all those who helped with virtual testing, we have improved many parts of the game, not just in mechanics and art but also narrative. Let’s get to it!

WIP

COMPONENTS: 

  • The Depth Vinyl (Limited Edition) + Digital Download
  • 6x PVC miniatures - 36mm scale - La Familia
  • 11x PVC miniatures - 36-48mm scale - Enemies
  • 3x PVC miniatures -  56 mm scale - Bosses
  • 50x Enemy card tokens
  • 10x Plastic Bases
  • 1x Clock Sand
  • 1x Core Rulebook + Initial Adventure
  • 1x Double-Sided Adventure Book
  • 5x Double-Sided Map Tiles (25cmx25cm)
  • 157x Cards
  • 10x Dice
  • 10x Coins
  • 3x Marker Pens (Black, Red & Blue)
  • 20x Card Tokens
  • 6x La Familia Trays
  • 20x Double-Sided Enemy Trays

New artists

Here are the new artists that joined the project!

  • Jonah Booth-Remmers (Environment Artist)
WIP (Work In Progress)

https://www.artstation.com/jonahbr

  • Pablo Medina (Environment Artist)
TENEBRIS - ACLONAUDECUS

https://www.artstation.com/pablomedina

  • Alejandro Bedoya (Character Artist)
AUTOMATON 55

https://www.artstation.com/alejo

  • Maksym Gordiyenko (Prop Artist)
E-SHIELD

https://www.artstation.com/gordi

Adventure book - Chieftain’s War 

As you know, Sanctorvm was going to have the Genesis Codex, a supplementary book related to locations, lore, and creatures. Thanks to the testing sessions and the feedback received from them, we found out that using more than one book made the game more complicated and much slower. So we decided to unite the Codex and the adventure into a single book. Now, there is no need to go looking for pages.

The Chieftain’s War campaign, with its two adventures (Mad March and Red Radiance), will have a total of 10 chapters (5 Mad March and 5 Red Radiance). By doing this, we get to improve the replayability of the game by increasing the choice possibilities in the narrative.

Because the Codex is being disposed of, we decided to increase the info in each chapter, giving more important lore and enhancing the full package of each chapter.

Thanks to this, the adventure has now a more agile rhythm so each game should last a maximum of 3 hours per session.

All locations and lore are introduced in the adventure in the form of dialogues, new scenes, and the Tabernacle, a safe place where the players rest and can get info and equipment.

Each enemy now has their own card with its important info, so there will be no need for the overlord to constantly search the books.

WIP (Work In Progress)

All these changes allow us to give more comfort and control to the overlord when it comes to choosing and leading the adventures as everything is more clear and fluid. It can be played even if there is only one single player.

Layout

The adventures and rulebook books have been fully improved. In the next link you can download the PDF with the second chapter of the introductory adventure: Loud Laughs.

VIEW CHAPTER 02

By the moment it is only the Spanish version and still in progress. We will upload the translated rulebook soon so you can test it and share your thoughts. As always, feedback is welcome.

Gameplay video

Due to the COVID-19 situation, we haven’t been able to meet for gameplay. But thanks to improving situations, it seems that the restrictions are lessening and lessening by the day, and as soon as possible, we will produce and upload it.

OST

On the next update, we will also open the music links for The Depth (Sanctorum’s OST) at Spotify, Deezer, and iTunes!

German translation

We know that we offered to give German backers the game in their own language in case we got to 100 German backers.

During the campaign, we reached that goal, something that we celebrated because we wanted to share our project with the whole world.

Sadly, only 62 of those 100 backers completed the backerkit survey, so we cannot reach the translation cost. We have been looking for solutions for the past several months, but there were always stones in the road.

All German backers will be receiving the game in English. Of course, we offer the option of a refund, but we would like to continue counting on your support; this will help us grow and keep this game evolving.

For those German speakers who would like to access the refund, please send us an e-mail to: sanctorvmofficial@gmail.com

Thank you for your understanding and for trusting us.